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Old Feb 10, 2008, 08:49 AM // 08:49   #1
Jungle Guide
 
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Default Monk Skills

There are a number of monk skills that are pretty imbalanced, and some that are utterly retarded. Since ANet has little-to-no sense of balance, here are some suggestions to balance the skills.

Amity
------
This skill is just plain bad. Remove the "ends if foe takes damage" and shorten the duration by a bit, and maybe some insane monk may try it.

Balthazar's Pendulum
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Aura of Stability is better than this skill in many ways than one. Make Balthazar's Pendulum worth it's elite status.
5e, 1/4c, 10r
for 7...13...15s, whenever target ally is knocked down, that foe is knocked down instead.
It requires spec into smiting, so it better be worth it.

Bane Signet
------
Not exactly a balance update, but making it 1/2s or even 1/4s cast would call for some pretty awesome things.

Dwayna's Sorrow
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Anyone that runs this skill should shoot themselves. Change to:
If you have this skill equipped on your bar, the next time any ally would die, that ally is instead healed for 5...35...40 health and you lose 10 energy. This skill does not recharge (except with a morale boost).

Holy Strike/Stonesoul Strike
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Make damage dealt in ONE PACKET, not two. Gimmicky tele-KD spike is annoying, almost as bad as ritspike.

Life Sheath
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A skill worse than RoF in almost every aspect. Change to:
5e, 1/4c, 5r
For 3 seconds, the next 30...160...200 damage target ally takes is negated.

Light of Deliverance
------
Change this skill to playable. Revert to old status, except with a 7 second recharge.
5e, 1c, 7r
All party members under 80% health are healed for 5...65...80 health.

Mark of Protection
------
There's already a god-mode prot that's recharges faster than MoP. It's called SoD. Change to:
10e, 1/2c, 15r
For 7 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 5...45...50.

Shield Guardian
------
5e, 1/4c, 4r
For 10 seconds, target ally has a 75% chance to block incoming attacks. The next time target ally blocks an attack, that ally and all nearby allies are healed for 16...45...65 and Shield Guardian ends.
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Old Feb 10, 2008, 11:24 AM // 11:24   #2
Div
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I'd be fine with LoD in its current state but at 7r. Bane signet doesn't need a buff. It's stupid enough as is on a signet mesmer. Other changes are alright, but Anet needs to fix VoD first. This is probably last on the list of things they'll care about :P
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Old Feb 10, 2008, 11:38 AM // 11:38   #3
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I think i'm that insane monk, I ran Amity in AB...but all I can say is it's friggin funny watching sins say "WTF???"...
And i'll agree with Divine Ambassador.
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Old Feb 10, 2008, 02:50 PM // 14:50   #4
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Quote:
Originally Posted by lutz

Life Sheath
------
A skill worse than RoF in almost every aspect. Change to:
5e, 1/4c, 5r
For 3 seconds, the next 30...160...200 damage target ally takes is negated.

Light of Deliverance
------
Change this skill to playable. Revert to old status, except with a 7 second recharge.
5e, 1c, 7r
All party members under 80% health are healed for 5...65...80 health.

Mark of Protection
------
There's already a god-mode prot that's recharges faster than MoP. It's called SoD. Change to:
10e, 1/2c, 15r
For 7 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 5...45...50.
Life Sheath - lasts 3 sec, recharge 7 or 10 imo.
LoD is fine as it is now imo.
MoP - hope you werent serious. MoP + 20% enchant + blessed aura (+some kind of cover enchant vs enchant remove, like prot spirit) = the real godmode. That means you simply could not take dmg.
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Old Feb 10, 2008, 05:18 PM // 17:18   #5
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Quote:
Originally Posted by lutz
Amity
------
This skill is just plain bad. Remove the "ends if foe takes damage".
That would be complete IMBA though. Seriously, just have a Me/Mo take it to GvG and make a Warrior/Assassin useless throughout about 90% of the match if they had any cover hexes.

Quote:
Originally Posted by lutz
Balthazar's Pendulum
------
Aura of Stability is better than this skill in many ways than one. Make Balthazar's Pendulum worth it's elite status.
5e, 1/4c, 10r
for 7...13...15s, whenever target ally is knocked down, that foe is knocked down instead.
It requires spec into smiting, so it better be worth it.
I agree

Quote:
Originally Posted by lutz
Bane Signet
------
Not exactly a balance update, but making it 1/2s or even 1/4s cast would call for some pretty awesome things.
I don't see why? It's not like people who bring it are like "ZOMG! My Bane Signet keeps getting interrupted!! I can't take it anymore!!!!"

Quote:
Originally Posted by lutz
Dwayna's Sorrow
------
Anyone that runs this skill should shoot themselves. Change to:
If you have this skill equipped on your bar, the next time any ally would die, that ally is instead healed for 5...35...40 health and you lose 10 energy. This skill does not recharge (except with a morale boost).
It would kind of be like a weak Divine Intervention that takes no skill to use.

Quote:
Originally Posted by lutz
Holy Strike/Stonesoul Strike
------
Make damage dealt in ONE PACKET, not two. Gimmicky tele-KD spike is annoying, almost as bad as ritspike.
This I completely agree with, that tele-KD spike in GvG is just way to IMBA. It is on the brink of becoming worse than rit spike.

Quote:
Originally Posted by lutz
Life Sheath
------
A skill worse than RoF in almost every aspect. Change to:
5e, 1/4c, 5r
For 3 seconds, the next 30...160...200 damage target ally takes is negated.
I remember back when this skill was great (remember Boon/Prot anyone?). It was probably my favorite monk skill, and now it is unusable. I agree with this one.

Quote:
Originally Posted by lutz
Light of Deliverance
------
Change this skill to playable. Revert to old status, except with a 7 second recharge.
5e, 1c, 7r
All party members under 80% health are healed for 5...65...80 health.
This skill is playable as is, it's just WoH is just a little bit better, we don't need LoD/Infuse back, imo, it was too stale.

Quote:
Originally Posted by lutz
Mark of Protection
------
There's already a god-mode prot that's recharges faster than MoP. It's called SoD. Change to:
10e, 1/2c, 15r
For 7 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 5...45...50.
I agree here. If the recharge was brought down, and the stupid protection prayers disabling was removed, it would be worth using. Probably in the 5 worst skills in the game, as it is.

Quote:
Originally Posted by lutz
Shield Guardian
------
5e, 1/4c, 4r
For 10 seconds, target ally has a 75% chance to block incoming attacks. The next time target ally blocks an attack, that ally and all nearby allies are healed for 16...45...65 and Shield Guardian ends.
With 5 energy and 1/4 second cast, this skill could get RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOd easily. Just throw it on anyone at recharge and it's practically IMBA. Maybe if it could be made 7 energy or something? I know, that's crazy, but it would help.
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Old Feb 10, 2008, 06:12 PM // 18:12   #6
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Quote:
Originally Posted by Kanyatta
That would be complete IMBA though. Seriously, just have a Me/Mo take it to GvG and make a Warrior/Assassin useless throughout about 90% of the match if they had any cover hexes.



I agree



I don't see why? It's not like people who bring it are like "ZOMG! My Bane Signet keeps getting interrupted!! I can't take it anymore!!!!"



It would kind of be like a weak Divine Intervention that takes no skill to use.



This I completely agree with, that tele-KD spike in GvG is just way to IMBA. It is on the brink of becoming worse than rit spike.



I remember back when this skill was great (remember Boon/Prot anyone?). It was probably my favorite monk skill, and now it is unusable. I agree with this one.



This skill is playable as is, it's just WoH is just a little bit better, we don't need LoD/Infuse back, imo, it was too stale.



I agree here. If the recharge was brought down, and the stupid protection prayers disabling was removed, it would be worth using. Probably in the 5 worst skills in the game, as it is.



With 5 energy and 1/4 second cast, this skill could get RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOd easily. Just throw it on anyone at recharge and it's practically IMBA. Maybe if it could be made 7 energy or something? I know, that's crazy, but it would help.
Amity: There are already hexes that make warriors stop attacking. Reckless Haste + Price of Failure does the same thing as Amity would do, except without an elite slot and with a faster recharge.
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Old Feb 10, 2008, 06:58 PM // 18:58   #7
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Quote:
Originally Posted by lutz
Amity: There are already hexes that make warriors stop attacking. Reckless Haste + Price of Failure does the same thing as Amity would do, except without an elite slot and with a faster recharge.
Or you could just use [wiki]Pacifism[/wiki]
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